07 October 2015
Today, we are shipping a new public release (2015.2731) for Corona SDK, Corona Enterprise, and CoronaCards. A major theme for this year was new platforms. With this release, we spent a lot of time in the plumbing, so that we could have a solid foundation to support Mac Apps and Win32 Apps (currently in beta). Here are some highlights on what's new in this release: OS X and Windows Desktop App builds (beta). iOS device builds now target iOS 9.0 SDK. Workflow/productivity improvements to device build dialog on OS X Simulator (see figure below) Windows: Added basic support for native TextField and TextBox. Manual texture loading/management via...
21 January 2015
As I previously explained in Corona's iOS 64-bit transition plan, Apple has imposed new app submission requirements that require 64-bit slices to be present in your application binaries. Corona is now ready. Read on for the update....
03 December 2014
Starting Feb 1, 2015, Apple is requiring all new app submissions to be 32/64-bit-universal. So between now and Jan 31, 2015, you can continue to submit your apps just as you do today, but once Feb 1 hits you'll need to make sure certain changes are in place....
20 November 2014