Graphics 2.0 Tag

During this week's Corona Geek Dr. Brian Burton walked us through sample code for creating 2.5D isometric perspective using vector images and Jennifer Looper shared her new belly dancing app project. Jen is using Parse to store data and pulling video clips together in creative ways. She's also using PreApps to get ahead of app marketing while her app is still in development....

During this week's Corona Geek, Sergey Lerg walked us through an awesome 3D flight simulation demo that he entered in the recent Graphics 2.0 Contest. Jen Looper shared some great tips for addressing color conversion in Graphics 2.0 and Theo Rushin Jr. reminded us to get out there and participate in the AngleHack events taking place this weekend....

During this week's Corona Geek we talked with children's app developer Greg Pugh about creating children's apps using Corona SDK. As a one person shop, Greg has successfully created a series of very creative interactive children's books using Corona SDK and Kwik. He shared a number of tips and insights that you'll want to hear, even you're not creating children's apps. We also, looked at code for creating 2.5D perspective using the new Graphics 2.0 engine....

During this week's Corona Geek we talked with PlayLevel's Barry Swan about his experience working with Corona SDK's Graphics 2.0 engine. Barry created several interesting 2.5D demos while alpha testing Graphics 2.0. He's has been able to use his years of game development knowledge in some very creative ways. Barry also showed us an impressive demo app he's working on for the Graphics 2.0 Contest. ...

Monday's Corona Geek was a long one. We hung out with CEO, Walter Luh to discuss the exciting new Corona SDK Graphics 2.0 Public Beta. Walter talked about some of the new graphics filter effects while sharing some insights into where Corona SDK has been and where it's headed. If you don't have time to watch the whole Hangout, here are a few clips to help you get your geek on....