physics Tag

Last week on Corona Geek Hangout 148, we stepped through the concepts and source code to create a motorized wheeled cart using pivot joints and Corona's built in physics engine. We also explored applying torque and gravity to the cart to get some interesting effects. Here are clips to help you catch up. Download the examples from the Hangout to see how everything works. ...

During this week's Corona Geek Ed Maurina, developer of Corona SDK game templates at Roaming Gamer, walked us through a Corona SDK code snippet that makes your game characters jump. Using Corona's built in physics engine, we applied force to a single character and then added a second character to show how easy it is to handle touch events for multiple objects using the same function....