24 March 2020
Keep Calm and Corona (the game engine, no relation) On!
We wanted to provide you a quick status update on how things are proceeding towards our May 1, 2020 transition to the new open source platform.
Our goal through this transition is to make sure that you are able to build and deploy your games today, tomorrow and in the future and we are on track to keep you successful with Corona.
On an engineering perspective, we have accomplished a lot already:
- The source that we are using to build daily builds is on GitHub
- The license has been changed to MIT
- Building engine itself is being moved to GitHub. It’s already complete for macOS. Windows is in progress.
- Completely offline device builds for iOS/tvOS and Android are in a prototype state, with plugins sourced from the hard drive.
- Site docs.coronalabs.com is being built and deployed from sources.
- The community is making contributions to both C++ and Lua code as well as Documentation updates
- We have disabled the license checks for the Splash Screen Control and Self-Hosted plugins in latest daily builds.
Over the next couple of weeks, we will be working on making the offline device builds production quality. After that we will start to decouple Corona builds from the Single Sign On system and then start shutting down the Marketplace and working on a new web page.
On the community front, we are looking at new platforms for the forums.
With regards to financing, initial contributions to the GitHub crowdfunding site are off to a good start, but to be successful we will need considerably more. You can pledge your ongoing support by visiting either Patreon or GitHub Sponsors. Note: we are not relying on crowdfunding yet, but after May the 1st, funding of the Corona game engine will be in your hands.
Vlad Shcherban, Corona’s main contributor, has committed to full-time on-going support of Corona so you can be assured that your ability to continue to use Corona will continue.
Stay tuned for more information and updates.