indie Tag

Today, I'm super happy to announce that John Romero has joined as an advisor! John has had an extremely prolific career across over a hundred games, including the iconic works Wolfenstein 3D, DOOM and Quake. He has seemingly boundless energy. He's not only working on new games, but he's also teaching classes in mobile game development and is a tireless advocate for indie game development....

Paul Symons has worked as a Digital Marketer for 15 years and currently works as the head of digital for an agency. He recently took up app development as a hobby to continue his learning. Paul's recent release, Plasma Pig was awarded App of the Week by Corona Labs in June 2013. In his guest piece, Paul writes about the lessons he learned on generating a profit in a competitive market and on developing for the sheer enjoyment of making games....

Laura Tallardy lives in Greenpoint, Brooklyn with her husband and their spoiled dog. She wears skinny jeans and works on digital dressup dolls all day, but swears she’s not a hipster. She just released her sixth Corona SDK powered app, Ballet Fashion Show, a ballerina dress-up game for girls. Her other apps Mermaid Fashion Show, Princess Fashion Show, Fairy Fashion Show, Mermaid Princess Puzzles and Fairy Ballerina Puzzles are also available on iOS and Android. Laura's guest piece on making money as an indie app developer has been republished with her permission from The...

Andreas von Lepel is the developer of Freeze!, an award-winning game and a Corona SDK App of the Week winner. In Freeze!, a doomed hero tries to escape from the evil forces holding him hostage, and he needs you to to outwit his captors. Receiving well over one million downloads, Freeze! won the 2013 Indie Prize Europe award, was featured in the App Store in 149 countries, and receives glowing reviews from players around the globe. As an indie developer, Andreas writes on the evolution of Freeze!, from his development journey with Corona SDK to his recent partnership with Chillingo. ...

Making games can be a lot fun, but it can also be a tremendous amount of work. Many people try to create games on their own but far fewer actually succeed -- myself included. With Kung-Fu Clash, I decided to try things differently than on previous projects. This post discusses some of the approaches that helped me to successfully publish my first game....