New Public Release: 2015.2731

New Public Release: 2015.2731

Today, we are shipping a new public release (2015.2731) for Corona SDK, Corona Enterprise, and CoronaCards.

A major theme for this year was new platforms. With this release, we spent a lot of time in the plumbing, so that we could have a solid foundation to support Mac Apps and Win32 Apps (currently in beta).

Here are some highlights on what’s new in this release:

Check out the release notes for a full list of features and improvements.

Here's

New device build dialog available in the OS X Corona Simulator.
You can choose from a number of post-build steps on iOS and Android. Shown above is the iOS build dialog where you can load your .app device build onto a device, send it to the App Store, or even launch it in Xcode’s iOS Simulator.

walter
8 Comments
  • Perry
    Posted at 09:08h, 08 October

    Great job!! I was just starting to target iOS 9 and was the using daily builds but definitely prefer the public releases. Thank you!!

    Perry

  • Lerg
    Posted at 18:13h, 08 October

    Nice!

  • Lerg
    Posted at 18:23h, 08 October

    Cool stuff for TextureManagement
    https://docs.coronalabs.com/daily/guide/graphics/textureManagement.html
    Can we please in next dailies load a texture from a string buffer?

  • Scott
    Posted at 19:52h, 09 October

    This build keeps crashing on me for some reason, I am trying to find out why?

  • Skatan
    Posted at 03:26h, 11 October

    Awesome!!

  • SpringMorning
    Posted at 23:32h, 14 October

    Good progress! Nice.

  • Claudio
    Posted at 08:25h, 16 October

    What is the return when calling system.getinfo(“platformName”) in desktop mode?

  • RAIS
    Posted at 06:03h, 31 October

    Always black screen on Windows Simulator. Tried re-installing & everything possible, also tried Sample apps but the are also not running.