Facebook Audience Network plugin: updated rev-share ratio

Facebook Audience Network plugin: updated rev-share ratio

facebook-logoCorona Labs has updated the Facebook Audience Network monetization plugin.

Based on feedback, we’ve decided to set the revenue-sharing ratio for the Facebook Audience Network ad provider plugin at a flat 5% instead of the more complicated “tier” system previously announced. This rate applies across the spectrum regardless of ad requests/impressions.

To get started with the Facebook Audience Network plugin, see our recent announcement for the plugin, or see the documentation. We thank our developer community for their feedback and support!

Rob Miracle
[email protected]

Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time. Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional experience in the gaming industry.

  • Marcus
    Posted at 17:52h, 09 February

    This is a really good news. Unfortunately after waiting for 2-3 weeks, I am still did not manage to get any feedback on whether my Facebook Audience network status is approved. The app is still serving test ads. I would appreciate if anyone can assist. Thanks in advance.

    • Bryan
      Posted at 07:26h, 12 February

      I am having the same issue. Any resolution?

  • David Grant
    Posted at 19:08h, 09 February

    This is great news, thanks for listening. I feel like 5% is a a win win for both of us. I will still end up paying way more from the 5% then if there was a yearly subscription…but 5% is low enough where I feel like ease of use compared to corona cards or enterprise is wroth it. Can someone chime in and let me know how the 5% is calculated? Do you do something like if(math.random(20) == 1) then SHOW_AD end or is it every 20th ad will be perks ad code?

  • jch_APPLE
    Posted at 23:08h, 09 February

    Late is better than never :o) Simple to understand, simple to calculate, reasonnable for the developer. Hope many people will use in order to help Corona to grow.

  • Vince
    Posted at 21:46h, 10 February

    This is great! I still wish there was a yearly cap, but I think this is a step in the right direction. I’m actually quite impressed with all the work Perk has put into Corona so far, and with how responsive they’ve been to developer feedback. It gives me renewed faith in the platform!

  • adrian
    Posted at 10:57h, 12 February

    Interesting. Mine was approved in about 3 days.