25 October 2018
A different approach to game difficulty
Trying to find the right balance of ease vs. difficulty in your game? This blog might help you understand the problem better....
25 October 2018
Trying to find the right balance of ease vs. difficulty in your game? This blog might help you understand the problem better....
04 October 2018
There is an updated version of the Google Play Games Services (GPGS) plugin. Learn more about this plugin and if you should update to it....
12 September 2018
Keeping users engaged in casual games can be a challenge. Perhaps this blog post can lead you to some inspiration on how to improve your app retention....
05 September 2018
We all want our games to be fun. But how do we assure that our games are fun? Learn more about using playtesting to achieve your goal....
29 August 2018
So you want to be a successful indie game developer? Perhaps these 10 ideas might help you get there....
24 August 2018
Do you need to implement a tutorial in your game? Here's some great advice to get you going....
08 August 2018
Tired of black bars on the sides of your app? Struggling with positioning objects? A better understanding of Corona's content scaling may help!...
07 August 2018
Everyone wants to release great, successful games and apps. Learn some great testing strategies to help you be successful....
26 July 2018
When designing games, there are many things to consider. One item is consistency. Learn more about how this concept is important to the games you make....
29 November 2017
Ludum Dare 40 starts this weekend, December 1st, 2017. Want to participate? Why not use Corona?...