02 June 2015
New Public Release: 2015.2646
Today, we are shipping a new public release (2014.2646) for Corona SDK, Corona Enterprise, and CoronaCards....
02 June 2015
Today, we are shipping a new public release (2014.2646) for Corona SDK, Corona Enterprise, and CoronaCards....
22 May 2015
Continuing our theme of making plugins more open, we want to make plugin development better by simplifying the way you package plugins written in pure Lua....
22 April 2015
Apple just released iOS 8.3 SDK, so starting in daily build 2015.2616, Corona Simulator will target iOS 8.3 by default. ...
15 April 2015
One of Corona's major themes for this year was graphics, and in particular, giving you more "under the hood" access to our graphics engine. Starting in daily build 2015.2560, we are giving you the ability to create custom shader effects....
01 April 2015
At the end of January, I talked about wanting to make plugins more open. Today, we're doing two things to make that happen....
02 March 2015
We have to big announcements! Corona SDK is now completely free, and Mac and Win32 desktop apps are coming soon. Read on for all the details....
30 January 2015
A lot has happened in the past year, so let's talk about where we've been and where we're headed in 2015....
21 January 2015
As I previously explained in Corona's iOS 64-bit transition plan, Apple has imposed new app submission requirements that require 64-bit slices to be present in your application binaries. Corona is now ready. Read on for the update....
17 December 2014
Sign up for #shipjam, a year-end game jam organized by members of the Corona community (and win cool prizes)!...
15 December 2014
There is a new version of Corona Editor out. Read on to see how this version will make your workflow faster than ever!...