shader examples Tag

Last week on Corona Geek Hangout 154, Steven Johnson from Xibalba Studios shared his code for creating a custom 2D shadows shader example and Roaming Gamer’s, Ed Maurina showed us how to simulate and use gravity in a game similar to They Need To Be Fed 3. Download the project source code to follow along with the conversation. If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most. Part 1 - 2D Shadows Example Overview https://www.youtube.com/watch?v=qg1KW2MaIcg Part 2 - 2D Shadows Example Code https://www.youtube.com/watch?v=fHp8XMLeoWw Part 3 - They Need To Be...

Last week on Corona Geek Hangout 150, Steven Johnson introduced us to creating custom vertex shaders effects in Corona SDK. We also looked at some shader code examples to see the effects in action and we revealed a tip for using wireframe mode with display.setDrawMode to see the points of a polygon in a vertex shader example. Here are the clips from the Hangout. ...

On today's Corona Geek Hangout, Steven Johnson introduced us to vertex shaders as part 2 of our introduction the topic of creating and working with custom shader effects. We looked at several working shader playground examples and learned a tip for using wireframe mode with display.setDrawMode to see the points of a polygon in a vertex shader example....