Physics Engine Tag

On today's Corona Geek Hangout we learned how to build a motorized wheeled cart using Corona’s built-in physics engine and pivot joints. We explored why you should consider adding display objects to a group and how torque affects different parts of a wheeled physics simulation. We also explored ideas for using a wheeled cart in a game. Download the source code from today's discussion....

Last Monday we started a series on working with Corona's built-in physics engine. We took a look at the Physics API documentation and we discussed the concepts behind constructing a rag doll from primitive shapes. This week we continued the physics conversation with a look at the code used to create the rag doll example and tips on how to organize project code. We even discussed how a simple dress up, or object placement game could be constructed, using the sampler code as a reference....

During Monday's Corona Geek Hangout, Dr. Brian Burton and Ed Maurina shared some great tips for moving objects around using Corona SDK's built in physics engine versus a straight transition. One method allows objects to continue to be affected by physics while the other does not. They also discussed how you could use both methods together to come up with some interesting results....