07 June 2017
Introducing the Collision Filters plugin
Learn about the new Collision Filters plugin, designed to circumvent the math and complication of creating physics body collision filters!...
07 June 2017
Learn about the new Collision Filters plugin, designed to circumvent the math and complication of creating physics body collision filters!...
05 April 2016
In this case study, we look at a new Corona-powered game called Climberia. In this innovative game, you play a legless pirate skeleton that climbs from the ocean floor, collecting coins while avoiding a greedy octopus....
24 September 2015
Following the worldwide success of “Freeze! - The Escape,” Frozen Gun Studios has just released the sequel, “Freeze! 2 - Brothers,” built entirely in Corona SDK. This tutorial illustrates how to create awesome water with LiquidFun, snapshots, and filters....
08 July 2015
Last week on Corona Geek Hangout 148, we stepped through the concepts and source code to create a motorized wheeled cart using pivot joints and Corona's built in physics engine. We also explored applying torque and gravity to the cart to get some interesting effects. Here are clips to help you catch up. Download the examples from the Hangout to see how everything works. ...
24 June 2015
Last week on Corona Geek Hangout 146, we looked at working with Corona's built in physics engine to create draggable rag dolls, physics bodies, touch joints, and pivot joints. We even look at observing and troubleshooting physics objects using hybrid mode. Here are a few clips from the Hangout....
17 June 2015
Last week on Corona Geek Hangout 145, we looked at extending libraries, loading and saving JSON data, and persisting state across app sessions. The discussion stitched all these topics together into one helpful conversation. Here are clips from Hangout #145....
15 June 2015
Last Monday we looked at creating library extensions, loading and saving data using JSON to persist states between app uses. Today we cracked open the can of joy that is the Box2D Physics Engine. We created draggable rag dolls, used physics bodies, touch joints, and pivot joints. Download the code from today's discussion....
18 March 2014
During this week's Corona Geek Hangout we discussed concepts from the Physics API like applyForce and applyTorque. Roaming Gamer's Ed Maurina stepped us through examples of each concept and explained how they affect game objects. Spiral Code Studio's Sergey Lerg also walked us through how he ported his Cubic Run LD game code to HTML5 using Corona SDK....
02 September 2013
During this week's Corona Geek, it almost literally rained cats and dogs during the rain and lightning code snippet walkthroughs. We walked through a great piece of code by Corona Ambassador Volodymr Sergeyev, that showed how to create and recycle objects to simulate rain. Ed Maurina modified that code on the fly and the results will make you laugh out loud....
26 August 2013
During this week's Corona Geek Ed Maurina, developer of Corona SDK game templates at Roaming Gamer, walked us through a Corona SDK code snippet that makes your game characters jump. Using Corona's built in physics engine, we applied force to a single character and then added a second character to show how easy it is to handle touch events for multiple objects using the same function....