Hangout Highlights – Zombie Killing Vector Math – Part 1

Hangout Highlights – Zombie Killing Vector Math – Part 1

Corona Geek

Last week on Corona Geek Hangout 169, we continued develop on our top down desktop shooter game with a look how to use vector math for aiming and calculating the magnitude of our zombie killing arrows. We also looked at a refined version of our simple pathfinding code.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Social Media Marketing Hacks

Part 2 – OpenResty Caching Issues

Part 3 – Dynamic Animation Speeds

Part 4 – Refined Simple Pathfinding

Part 5 – Aiming Weapons

Part 6 – Dispatching Events

Part 7 – Handling Noisy Mouse Events

Part 8 – Physics Bodies on Isometric Game Art

Also, be sure to catch this week’s Hangout on zombie killing vector math – part 2.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
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Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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