Hangout Highlights – Level Balancing, Enemy Types and Tiled Backgrounds

Hangout Highlights – Level Balancing, Enemy Types and Tiled Backgrounds

Corona Geek

Last week on Corona Geek Hangout 171, we talked about adding tiled terrain and random enemy types to our top down desktop shooter game. We learned how to make some zombies smarter than others, and we looked at how to randomize enemy distribution across levels to ensure we don’t overwhelm the player too early in the game.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Community Announcements

Part 2 – Mulitple Enemy Types

Part 3 – Tile Layout Patterns

Part 4 – Random Tiling Placement

Part 5 – Drawing Tiled Backgrounds

Part 6 – Gem Types

Part 7 – Wrap Up

Also, be sure to catch this week’s Hangout on dropping pick-ups and traps to battle a zombie horde.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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