Hangout Highlights – Ichi Game Mechanics and Handling Physics Engine Nuances

Hangout Highlights – Ichi Game Mechanics and Handling Physics Engine Nuances

Corona Geek

Last week on Corona Geek Hangout 142, we examined the core mechanics behind creating an Ichi game. We looked at how create and align bumpers, and we talked about some nuances of working with Corona’s built-in physics engine. We even looked a how to add a level editor to the game. Download the code to see how everything was coded.

Here are clips from Hangout #142. Watch the entire Hangout, or just the pieces that interest you.

Part 1 – Community Announcements

Part 2 – Windows Desktop Support Demo

Part 3 – Ichi Game Mechanics Overview

Part 4 – Using Hybrid Mode

Part 5 – Using Sensors for Collision Detection

Part 6 – Built-in Level Editor

While you’re at it, be sure to watch Hangout #143 where we talked with CBEffects’ author Caleb Place about his popular particle effects library.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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