Hangout Highlights – Analog Axis Inputs Versus Digital Key Inputs

Hangout Highlights – Analog Axis Inputs Versus Digital Key Inputs

Corona Geek

Last week on Corona Geek Hangout 173, we talked about adding game controller support to our top down desktop shooter game. We examined the difference between analog and digital inputs with a look at working with axis events versus key events. We also shared code snippets for normalizing rotation and splitting strings on specific values.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Speaking of Lower Intestines

Part 2 – Moving Players Using Axis Inputs

Part 3 – Dealing with Noisy Game Controller Inputs

Part 4 – Handling Multiple Game Controller Inputs

Part 5 – Remapping Game Inputs

Part 6 – Handling Game Controller Button Inputs

Part 7 – Analog Versus Digital Game Contoller Inputs

Also, be sure to catch this week’s Hangout on creating twin stick shooter games.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
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Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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