28 October 2013
Daily Build Roundup: Select/Capture Video + iTunes Library Access
We've added some media goodies to the latest daily builds! Check out today's blog post to learn what new features are available as of Daily Build 2013.1244....
28 October 2013
We've added some media goodies to the latest daily builds! Check out today's blog post to learn what new features are available as of Daily Build 2013.1244....
26 October 2013
With Halloween creeping up, what better way to get in the spirit than with a zombie-hunting action game, a witchy math app and holiday-themed digital puzzles? For those that celebrate, have a ghoulish Halloween and check out some of our favorite Corona-powered apps for the occasion....
24 October 2013
Today, I'm super happy to announce that John Romero has joined as an advisor! John has had an extremely prolific career across over a hundred games, including the iconic works Wolfenstein 3D, DOOM and Quake. He has seemingly boundless energy. He's not only working on new games, but he's also teaching classes in mobile game development and is a tireless advocate for indie game development....
14 October 2013
One of our guiding principles in building Corona SDK was that the developer experience mattered. This means enabling you to do things as quickly and easily as possible. Simplicity is key - we want to take something complex and remove all the unnecessary elements, so you can focus on the work that matters. Recently, we decided to extend that point of view to the actual coding experience. Now the community has already produced some fantastic mobile tools and IDEs, so instead, we looked at the more basic problem of editing code....
09 October 2013
To show you just a few of the neat business-related elements you can incorporate with Corona SDK, we've put together an iOS 7-friendly sample business app with essentials including table views, webviews, maps and more. Our sample business app includes a menu via a tab bar controller at the bottom of the screen with buttons for the Corona blog, pictures, videos and maps....
04 October 2013
Without a doubt, Corona Labs has the best group of Ambassadors anyone could hope for! We're extremely proud of our Ambassadors' hard work in building a stronger, more fruitful Corona community around the globe. We wanted to share just a few of the amazing things our Ambassadors have accomplished in the month of September....
26 September 2013
We've been pushing a lot of changes into daily builds since the last public release. If you're a subscriber, you'll have immediate access to a boatload of cool new features across iOS, Android, and our frameworks. ...
26 September 2013
From an action-packed arcade game to a turn-based RPG, some games look 10x more awesome on the big screen. To provide Corona developers with more distribution opportunities, we’re thrilled to announce a partnership with OUYA an innovative game console that’s made headlines for their developer-friendly approach to gaming....
05 September 2013
We’re happy to announce that PlayHaven is our latest Corona Plugin partner! As a Corona developer, you can now integrate PlayHaven’s acquisition, engagement and monetization tools into your Corona-built games....
04 September 2013
Today, we are announcing our latest Public Release, 2013.1202. It's immediately available for download for your app development pleasure! There are a lots of improvements in the release notes, so I'll just highlight a few....