Game Design Tag

Last week on Corona Geek Hangout 175, we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Here are clips from the Hangout....

Last week on Corona Geek Hangout 162, we wrapped up our "Monsters Need Coins", game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor's user interface, showed us how to go from an 8x8 grid to a working game level in less than a minute, and walked us through the roughly 1000 lines of code used to create the editor. Here are clips from the Hangout....

Last week on Corona Geek Hangout 157, we talked with special guests Rob and Simon from Laser Dog about Hopiko, their latest action packed mobile game. We also discussed their plans for publishing Win32 and OS X desktop games with controller support. If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most. Part 1 - Laser Dog Team Overview https://www.youtube.com/watch?v=_sc49xVlg5Y Part 2 - Matching Music To Game Play https://www.youtube.com/watch?v=1tBw1fDfFW8 Part 3 - Updating Games Versus Creating New Games https://www.youtube.com/watch?v=FHhNrivJCog Part 4 - Creating Game Music https://www.youtube.com/watch?v=4BTUiY1K_XU Part 5 - App Promotion - Launching HoPiKo https://www.youtube.com/watch?v=5JqDXLioeOk Part...

During today's Hangout, Walter Luh joined us to discuss the recent announcement that Corona is now free and will be adding desktop support for OSX and Win32. We also continued our game design series by writing code to create walls in our endless runner game. Creating walls at a 45 degree angle that can be used for collision detection takes a little bit of 2D match, but Ed Maurina from Roaming Gamer, LLC. took us through the code we needed to know....

During last week’s Hangout we started a new game design series with a focus on breaking down the various elements and mechanics of an existing endless runner game. This week we continued the conversation with a look at how the project is set up and what bits and pieces are required before we start laying down lines of code....

During last week’s Hangout we wrapped up our series on using Composer Library with a look at creating custom Composer Library transitions. This week we started a new series on game mechanics with a focus on breaking down the various elements and mechanics of an existing endless runner game. We also spent time discussing the Transition Library and how it can be used to add motion to your apps....