27 January 2016
Using Corona SDK at Global Game Jam 2016
We're just days away from Global Game Jam 2016, the largest game hackathon of the year. Learn how you can attend and how you can use Corona SDK to jam!...
27 January 2016
We're just days away from Global Game Jam 2016, the largest game hackathon of the year. Learn how you can attend and how you can use Corona SDK to jam!...
23 April 2015
In this guest post, the folks at Playcrafting and Simple Machine discuss how a match three puzzle game was developed in Corona SDK within a single eight hour session, from design decisions to code editing to assembly of promotional material leading up to the game's release....
02 March 2015
We have to big announcements! Corona SDK is now completely free, and Mac and Win32 desktop apps are coming soon. Read on for all the details....
24 October 2013
Today, I'm super happy to announce that John Romero has joined as an advisor! John has had an extremely prolific career across over a hundred games, including the iconic works Wolfenstein 3D, DOOM and Quake. He has seemingly boundless energy. He's not only working on new games, but he's also teaching classes in mobile game development and is a tireless advocate for indie game development....
14 October 2013
One of our guiding principles in building Corona SDK was that the developer experience mattered. This means enabling you to do things as quickly and easily as possible. Simplicity is key - we want to take something complex and remove all the unnecessary elements, so you can focus on the work that matters. Recently, we decided to extend that point of view to the actual coding experience. Now the community has already produced some fantastic mobile tools and IDEs, so instead, we looked at the more basic problem of editing code....
04 September 2013
Today, we are announcing our latest Public Release, 2013.1202. It's immediately available for download for your app development pleasure! There are a lots of improvements in the release notes, so I'll just highlight a few....
31 July 2013
Ready to invite your friends to play your latest game? You're in luck! Starting in Daily Build #1172, you can develop iOS games that take full advantage of turn-based multiplayer features in Game Center. We've built all these features into the 'gameNetwork' library so whether you have existing code or new code, it'll be a cinch to use. ...
24 June 2013
While we work on lots of features that make mobile app development easier, I want to highlight all the bug fixing that's been going on in parallel. We've been very vigilant about regressions introduced in daily builds, but if there was one eye sore in our bugbase it was the bugs in the widget framework. We have attacked them with renewed vigor. ...
17 June 2013
Time for a quick update on your favorite mobile app development platform. Last week, Apple announced iOS7 Beta at WWDC. A lot of cool stuff was shown. The interesting thing is that a lot of the "flat" UI that was demonstrated was exactly the kind of thing we saw some of you already creating using Corona's graphics system. ...
15 May 2013
It's Wednesday and time for another frequently asked questions (FAQs) session. Here are some FAQs about Java and the Windows Simulator....