Author: Charles McKeever

On this week's Corona Geek podcast, René Aye from Devil Squid showed the panel how to reduce the number of collision calculations using Quadtrees. We talked about Corona's new support for meshes, Steven Johnson showed off some of his mesh related plugin work, and Vlad Shcherban shared a Core Engineer's perspective on adding mesh support....

On today's Corona Geek podcast, René Aye from Devil Squid introduced us to creating project documentation using LDoc. He also gave us pointers on how to format Lua table parameters using markdown. The panel also discussed the merits of using different monetization options in apps and shared ideas on how to improve the experience for the user and increase value for both advertisers and the app developers....

On today's Corona Geek podcast, Michael Wilson from Pony Wolf stepped us through the basics of using the Tiled Map Editor as a layout tool with Corona. Michael gave us a quick tour of the editor's interface and then jumped right into importing images, creating tilesets, adding physics to objects, and working with both Lua and JSON data files. He also demonstrated how he uses his PonyTiled Github library to work with Tiled in Corona. Michael's Ludum Dare entry has been updated for Steam Greenlight. Be sure to vote it up! Show notes: Tiled Map Editor PonyTiled Github Repo ShoeBox Game Development Tool Corona Geek #185 -...