Author: Charles McKeever

During this week's Corona Geek Hangout, Corona Ambassador, Ed Maurina walked us through a bit of vector math to answer a question from the forums about rotating an object around a center point using transition.to and Coronium Developer, Chris Byerly walked us through a demo of Coronium Sockets, which gives you the realtime power of Coronium GS without the game layer....

During this week's Corona Geek Hangout, Corona Ambassador Ed Maurina shared texture memory management tips for freeing up texture memory when you have to display and retain many hundreds to thousands of images on and off-screen. Also Corona Ambassador Sergey Lerg shared his config.lua solution for scaling content to fit the most common screen sizes, including iPhone 6 and 6 Plus....

During this week's Corona Geek Hangout, Corona Ambassador and Coronium developer, Chris Byerly walked us through a rock paper scissors demo game that shows off the new features of Coronium GS 1.0. We explored two new Windows Phone games that Tapps Games made with Corona SDK and we stepped through Corona code for swiping objects to fixed points on the screen....