30 March 2015
Corona Geek #135 – Game Design Part 7 – Particle Effect Enhancements, Composer Scenes, and Audio
During last week’s Hangout we swapped out our particle effects library, added code to track player progress, and add a HUD for scoring and speed. This week we added a few more particle effect enhancements, dropped in code to support Composer scenes, and made sure that our audio worked....